![]() Against capital ships, my fleet has cobras to blow holes in their armor, and that 1600 DPS is going to delete capital ships very quickly the biggest drawback of heavy blaster is that it's simply too flux-inefficient and capital ships simply have too much hull for me to deal with. When my Aurora is already good at killing smaller ships, this will make it so much better at it. So to me this looks like a heavy blaster but more flux-efficient and does triple damage vs hull, all for 4 extra OP. Once the armor is gone, cryoblaster will do its full 1600 DPS, albeit at 400 hit strength, but that's still going to be really good even against capital ships when there's a hole in the armor. So cryoblaster is actually more flux efficient, against shields and against armor. Heavy blaster is 500 hit strength for 720 flux, while cryoblaster is (essentially) 400 hit strength for 500 flux. Heavy blaster: 500 energy damage for 720 flux, 1 shot/second, 600 range, 12 OPĬryoblaster: 1600 frag damage for 500 flux, 1 shot/second, 600 range, 16 OP In my case, then, the cryoblasters are a pretty compelling replacement for the heavy blasters. But for example, in my vanilla playthrough, my flagship was an Aurora with 7 IR pulse lasers (anti-shield) and 3 heavy blasters. Well I'll have a fuller opinion once I've updated to 0.95a. I assume these weapons are in limited quantities for each playthrough though, right? So it's harder to create fleet builds around them in case that particular playthrough doesn't have the right amounts you wanted. I'm not sure if the others are as compelling as those 3. Haha that cryoflamer looks similar to certain mod weapons, though I suppose it could have been the other way around, and torches in space is a pretty fun trope (Ilwrath comes to mind). But that 1600 damage per shot means a hit strength of 1600, so even against armor that's a hit strength of 400. Even when armor is gone and the weapon is directly hitting the hull, the residual 5% armor means that frag weapons are still hitting with 25% of their hit strength. That cryoblaster also looks really good - a big limiting factor for frag weapons is their low hit strength. Initial burst of 3k damage for 3k flux, then occasionally a 1k damage for 1k flux for a sustained 50 dps. That Antimatter SRM Launcher looks pretty good.
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