There, the Hunter finds a Spirit Mask that allows her to see the world’s secrets, and takes it for her own, before meeting the creator spirit, Eagle Mother. The Hunter ( Laura Bailey), a master archer, travels to the island to attempt to end the curse. Plot Ī dark curse threatens the world, stemming from an ancient island at the end of the sea where the god-spirits, the Tall Ones, reside. Players will lose the crystals they have collected when they are defeated by the cursed spirits, though there is a short time period where they may be recovered before they disappear. Some puzzles also provide crystals that help the player upgrade the eagle’s abilities, with these crystals also found scattered randomly throughout the world. The eagle can assist in these puzzles by moving targets, mirrors, and weights to change the environment. The game consists largely of puzzles to collect ‘lightstones’ to activate the obelisks, with the puzzles consisting of lighting fires, making trick arrow shots using mirrors and targets, Simon Says games with large bells, platforming to difficult locations, and deactivating statues of the game's antagonist. Players need to return light to the obelisks scattered in the game's world, which weakens the curse spirits, allowing players to defeat them. Players need to avoid alerting them through stealth. Throughout the Hunter's journey, she is hunted by invincible cursed spirits which attempt to separate her from her eagle. By exploring the game's world and solving puzzles, players would collect crystals which can be used to upgrade the eagle's abilities. Players need to use "Spirit Vision" in order to find locations of interest. Unlike other open world games, the game does not feature a mini-map. The eagle loses altitude while carrying the Hunter, though it can gain altitude through flapping its wings. She is also accompanied by an eagle companion, which can carry the player while flying. She must use her bows and arrows to shoot talismans scattered throughout the world, which will fill the Hunter's dash meter and allow her to swiftly navigate the game's world. In the game, the player controls the Hunter, who must find a way to lift the curse on an island. The Pathless is an action-adventure video game played from a third-person perspective. Gameplay The player can shoot at targets to maintain stamina. The game was released for iOS and macOS via Apple Arcade, PlayStation 4, PlayStation 5 and Windows in November 2020, and was later ported to the Nintendo Switch, Xbox One and Xbox Series X/S in February 2023. We don’t just want to make games that we want to play- we want to make games that nourish, that we can be proud of when we share them, and that leave the world a better place.The Pathless is an action-adventure video game developed by Giant Squid and published by Annapurna Interactive. They have something important to say, messages that resonate with our players in a way that only a video game can deliver. Our games celebrate fluid movement, avoid hyper violence, and are approachable for kids and adults alike without compromising on depth, stakes, or meaning. ![]() Our first game was ABZÛ, an epic descent into the depths of the sea. ![]() Our latest game is The Pathless, the mythic adventure of an archer and an eagle exploring a vast forest. We are currently developing Sword of the Sea, an atmospheric surfing adventure in a world of surreal, animating landscapes. ![]() Our culture reflects those values, and continues to be the key ingredient to our success. ![]() Game development should be a joyful experience, the best ideas can come from anyone, and the best games are made by happy people who care deeply about what they make. We learn from each other, support each other, and grow together. We have built a friendly, open, and inclusive environment where The only way to do that is with a team culture based on a foundation of unconditional respect for our people. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas. Our goal is to create games that fulfill that potential. We believe that video games are more than a pastime - they are an artistic medium that can deliver beautiful, meaningful, and timeless experiences to a wide range of people.
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